Wired reported that it took eight hours to connect video games with the Virginia Tech tragedy. Are video games used as a scapegoat for what happened or is there perhaps some merit in looking at a connection between the two? While there are opinions and studies on both sides: No Strong Link to Violent Video Games and Agression by Dmitri Williams, University of Illinois to Jack Thompson on YouTube speaking about video games related to Virginia Tech, who are we to believe? Since there has been such an emphasis on serving gamers at our libraries in recent years, how do we make the case that gaming is a viable and necessary service when tragedies such as Virginia Tech are tied to video games? How do we separate the people from the video game and how can we as librarians shape experiences for teens and adults at our libraries to value the positive aspects of gaming? Here are some ideas:
- talk about it. Don’t be afraid to ask gamers and parents (who might be gamers as well), what they think about this at your library’s next gaming event and how they can (teen/parent) start a dialogue revolving around video games
- post resources on your web site that your library can offer to teens in regards to responding to the Virginia Tech tragedy.
- site positive resources of gaming such as What Video Games Have to Teach Us by James Paul Gee (Palgrave MacMillan, 2004) or Don’t Bother Me Mom–I’m Learning by Marc Prensky (Paragon House Publishers, 2006)
- encourage teens to share with their parents/caregivers what games they are playing and what they are learning from them
What else? Please share.
Posted by Kelly Czarnecki