The MacArthur Foundation released a national survey about teens who play computer, console, or cell phone games. The survey uncovered that there is a significant amount of social interaction and potential for civic engagement for game players. The survey was conducted by the Pew Internet and American Life Project and Mills College.
…The survey indicates that youth who have these kinds of civic gaming experiences are more likely to be civically engaged in the offline world. They are more likely than others are to go online to get information about current events, to try to persuade others how to vote in an election, to say they are committed to civic participation, and to raise money for charity.
This is tremendous news for libraries, organizations who encourage civic participation and life long learning.