
In Pittsburgh, getting teens to rally for a common cause can be tough. Our city’s teens are often affected by intense neighborhood loyalties and splintered social groups. However, if I have learned anything from the last several years of Steelers playoff runs or the Penguins’ most recent trip to the Stanley Cup, it’s that a city-affiliated team can still band teens together like it did when I was a teen, when my dad was a teen, and so on.
Your library can connect with this energy by gaming online, giving teens a chance to face off against other libraries throughout the world. That’s why, for the last few months, Kelly Czarnecki and I have been planning a YALSA first: an online Super Smash Bros. Brawl tournament between the teens from the Carnegie Library of Pittsburgh and Public Library of Charlotte & Mecklenburg County (which will be livecast online). Now that things are finally picking up, we’re going to each blog about the process, highlighting our unique challenges. (more…)
The digital divide isn’t always about money or age. Physical ability is often overlooked in the discussion, though it can make the difference in whether a teen can access the digital resources your library provides. It wasn’t until stumbling upon the article “As Personal Technology Explodes, Deaf and Blind People Feel Left Behind” that I thought about the effect that moving toward streaming, online multimedia and mobile devices can have on deaf and blind teens, as well as other teens with disabilities.
For deaf teens, a library podcast means nothing without a transcript, and book trailer can be unintelligible without closed captioning. Blind teens won’t be able to find links embedded in flash, images, or DHTML if their screen readers or accessible browser can’t find them. Teens lacking in certain motor skills may struggle to click inside small text boxes or navigate drop-down menus. It’s important we don’t leapfrog these teens as we introduce exciting new services and content to our patrons.
If you want to learn more about how you can make your digital services more accessible without compromising any of the exciting gains in digital technology, you can visit the Web Accessibility Initiative. For issues related to gaming, check out the Game Accessibility Project or work with teens to build their own games through the Audio Game Maker, a free program that helps visually-impaired people make their own accessible video games.
Joseph Wilk
Carnegie Library of Pittsburgh - Teen