In September 2014, YALSA blogger Jaina Lewis began a series on the Aspen Institute Task Force on Learning and the Internet 2014 report entitled Learner at the Center of a Networked World. Lewis’ post focused on 24/7 learning and how libraries and librarians can help keep the learning going outside the walls of school.

As Lewis says, the report is comprehensive, clocking in at 116 pages. This report is full of excellent resources and websites to explore. The Aspen Institute feels that our youth today need to be fully connected. In order to do that, we need to rethink our current models of education and technology infrastructure so that we create an environment of connected learning.

I particularly liked the definition of connected learning the report gave saying that “connected learning...is socially embedded, interest driven and oriented toward educational, economic or political opportunity” (34). In this definition, not only are we making sure the learner is at the center, but we are also taking into account the various things that surround our learners. In order to prepare youth for being smart, savvy, and critical citizens in our digital age, we have to remember the influences, histories, and cultural values that shape our youth.

Read More →

Title: Duet Display
Platform: iOS 7 and All Macs (Windows is in the works)
Cost: 14.99

duet display logoI don't know about you, but I often like to work in a dual screen environment. One in which I can be looking at a document to refer to on one screen and look at or work on a related document on another screen. I'm also a fan of dual display environments in which I can easily interact with both screens and in which the two screens actually talk with each other. I haven't been able to do that between my MAC and iPad or iPhone, that is until Duet Display launched. Now with the app on all of my devices - laptop, iPad, and iPhone - I can work between screens easily.

To get started with Duet Display you have to download the app to all of your devices. (You don't have to pay for the app each time, purchase it once and it's downloadable across devices.) Once installed open up the app on the two screens you want to work with - a laptop and iPad for example. Plug the iDevice into the MAC USB port - using the same cable used for charging your iDevice, voilå your iDevice is reading your MAC computer screen.
Read More →

In early December, YALSA blogger Jami Schwarzwalder wrote a great post (with many great resources) on how to participate in Hour of Code week. I want to expand on her work and talk a little more about some of my experience with code and how that may translate into teens and code.

It seems that in today’s day and age, knowing how to code can be a crucial job skill. It gives you an edge and from a personal standpoint, knowing how to code can be incredibly empowering. It’s especially important to help get females (at any age) interested in coding because as we see time and time again, the difference between males and females involved in the technology field is astonishing (just search “girls in technology infographic” and see the fascinating percentages).

I think there are many ways to go at coding for teens. If you want to encourage girls, the video from Intel, who sponsors Girls Who Code, is pretty inspiring. The website itself, provides nice photos, information on past programs, and even the ability to download their most current curriculum for you to adapt to fit your teens.

Another similar website to Girls Who Code is Made With Code (through Google). They offer many projects for all levels of coding experience. These projects are fun and also include the ability to share with the world through their favorite social media outlet.

If you have teens that don’t have as much experience with coding, I would suggest doing the hour of code at code.org. Usually the theme of these puzzles is Angry Birds, but it looks like for the holiday season, the developers have moved over to Elsa and Anna from Frozen. It’s a great way to see “the blocks of coding” which will be helpful in future coding exercises. The videos that are every five or so levels are also helpful in letting you know what the blocks do and how they all work together.

With some coding under their belt, I think MIT’s Scratch is a good place to start. While there is a version that can be download onto your computers, their web version also works quite well. If you’re unfamiliar with Scratch, I would suggest watching some of their tutorials or even checking out Super Scratch Programming Adventure by the LEAD Project. This book would be great for teens to use (lots of cool drawings and learning is done through a comic form) and just to familiar yourself with the program (if you’re interested).

What is great about Scratch is that they can make their own projects (pretty much anything they can think of) or do what’s called “remixing.” Essentially they can look at completed projects and “look under the hood.” The teens can see how people created various projects and then “remix” and revise it for themselves. It’s a great way to learn all the capabilities of Scratch and give the teens some ideas of projects of their own.

Finally, if your teens want even more, I would direct them over to CodeCademy.  Here, they can sign up for an account and tackle many different programming languages: Python, HTML/CSS, JavaScript, jQuery, PHP, or Ruby. You go through a series of lessons, all that can be self-directed by the teens themselves. CodeCademy also has some projects to help see coding in action. I’ve personally used CodeCademy to learn Python and HTML/CSS and like the website, as well as the public forums for when I get stuck on a lesson.

Best of luck and I hope some of these resources will be useful to your teens!

Today, we often take for granted how teens use technology. It seems to be embedded into their every day lives and something they pick up easily. But have we ever wondered how teens use technology to help others every day, especially others who do not understand technology as well? A group of researchers at the University of Washington’s iSchool are investigating these teens, whom they refer to as “info-mediaries” (InfoMes). Karen Fisher, Philip Fawcett, Ann Bishop, and Lassana Magassa are working with mainly groups of ethnic minority teens in the Seattle area to gain a better understanding of how teens, as information mediaries are using information and technology to help others.

IMG_1171

My group working on our app. We are in the visual stages where we are drawing out what our problem is.

To gain this insight, the research team created Teen Design Days (see video link for a longer explanation). This is a three-day workshop where the teens gathered to discuss, learn, and explore how they help people in their social networks with information and technology. The teens are paid for their time and by the end of the workshop, will have created a design project that would help them. The design days are structured around the developmental needs for teens, identified by J. Davidson and D. Koppenhaver in their 1992 publication, Adolescent Literacy as “physical activity, competence and achievement, self-definition, creative expression, positive social interaction, structure, and clear limits.” This means that along with the learning, the teens take an active role in shaping the outcome of the workshop. From designing the rules and expectations, to participating in “light-and-lively” activities (physical activity component), the teens are truly front and center. As they begin to move from discussing their role as information mediaries to more fully fleshing out designs and solutions to improve their InfoMe work, the teens talk with each other, share ideas, and revise their design.

Read More →

In celebration of Computer Science Education Week Dec 8-14, students, parents, teachers and professionals will all engage in coding.

Dozens of websites will highlight free one hour tutorials to inspire and teach computer programing skills.

Curriculum has been created for use in classrooms all around the world, even if students don’t have internet.

57,000 events are scheduled to happen next week.

Here are some ideas for what you can do to celebrate!

Read More →

Screen Shot 2014-12-02 at 6.51.23 PM

Title: Sphere 360º

Platform: iOS, with some limitations

Cost: Free

Sphere 360º bills itself as "the future of photography." It adds a three dimensional aspects to your panoramic shots, with sometimes startling results. Be it a Siberian forest or an Italian coastline, there's a definite concrete virtual reality aspect to viewing a "sphere."

The gallery of shared spheres is pretty intimidating. Many are taken with a rotating gadget called a Motrr, which can be controlled wirelessly. There is an "easy" mode, but there is a definite art to creating a sphere. Additionally, you must be connected to a network, which could make capturing nature scenes difficult

To begin your sphere, you can scan a panorama or upload one saved to your camera roll. To complete the sphere, you use your finger to create details and depth, essentially zooming in and moving around to flesh out the experience of being there.

If that's not enough to get your teens interested, Kendall Jenner recently recommended it her recent Vogue interview with an enthusiastic "Download immediately."

Read More →

A conversation about Online Harassment.

For many teens, online is one of their 3rd places where they can find community and celebrate their various interests. These were safe places where they could find support outside of their physical community, especially if they were being harassed by peers.

Lately though many female content creators have been sharing their experiences which aren't positive. Female YouTube personalities have sexually suggestive comments posted. Many women in the gaming industry have come under attack, with their personal information being released publicly, forcing at least 3 to have to leave their homes. A female researcher's survey about sexism was corrupted by false data .We must also not forget the hundreds of celebrity photos that were released earlier this year.

Read More →

A brief look at ‘grams of interest to engage teens and librarians' navigating' this social media platform. This week we're looking at ways' libraries' can use Instagram to market services. As librarians, we know that we provide our communities with so more than books, but how can we show patrons everything we have to offer? From audio books to online materials and wireless printing to smiling faces at the Information Desk, here's a few ways to get that information out there. The key to this week's installment is reading the captions -- there are many different approaches libraries can take.

Have you come across a related Instagram post this week, or has your library posted something similar? Have a topic you'd like to see in the next installment of Instagram of the Week? Share it in the comments section of this post.

Read More →

3D Systems, in collaboration with YALSA, is committed to expanding young people's access to 21st century tools like 3D design, 3D scanning and 3D printing.'  The MakerLab Club is a brand new community of thousands of U.S. libraries and museums committed to advancing 3D digital literacy via dedicated equipment, staff training and increased public access.

3D Systems will provide new 3D printers to qualified libraries and museums across the country.'  Recipients will be selected via an application process and are expected to join the MakerLab Club as well as provide access to 3D printing and design programs and services for their communities.'  Libraries can apply via an online application now until November 17th, 2014. Printers will be allocated on a competitive basis.

ELIGIBILITY AND MEMBERSHIP REQUIREMENTS
Membership in the MakerLab Club is available to libraries committed to creating or expanding makerlabs and/or making activities and to providing community access to 3D printers and digital design.

MAKER LAB CLUB BENEFITS
Libraries can receive up to four Cube 3D printers, as well as regular access to workshop curricula and content via webinars. Libraries will also receive exclusive equipment discounts and opportunities to win free hardware and software. In addition to resources and training library staff can join and participate in communities of practice in order to exchange ideas and best practices.

LEARN MORE ABOUT MAKING
Learn more about making in libraries via the resources on YALSA's wiki, including a free webinar and downloadable toolkit.'  And be sure to mark your calendar for March 8 - 14, 2015 when we celebrate Teen Tech Week with the theme "Libraries are for Making ____________."

For more information about the printers, please contact Neal Orringer at Neal.Orringer@3DSystems.com