Digital Inclusion

The Information Policy & Access Center has released their findings from a 2013 Survey about Digital Inclusion.

You can read the full report online.

Digital Inclusion is more than Digital Literacy, focusing on not just access but supporting users to engage in digital communities. The report explored the roles of public libraries in four main areas: Continue reading

YALSAblog Tweets of the Week-August 8

A short list of tweets from the past week of interest to teens and the library staff that work with them.

Do you have a favorite Tweet from the past week? If so add it in the comments for this post. Or, if you read a Twitter post between August 1 and August 7 that you think is a must for the next Tweets of the Week send a direct or @ message to lbraun2000 on Twitter.
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YALSA’s 2014 Maker Contest

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By: Amy Boese, Member of Makerspace Resources Taskforce

Summer is so full of riches – sunshine and gardens and summer reading programs are all happening fast and furious. So share the wealth!

You can’t send everyone a jar of your grandma’s dilly beans, but you can certainly tell the YALSA world what went down with your latest and greatest making project. Ready to go? You can find all the details here.

Making in the library comes in all shapes and sizes. From basic circuitry and LED-infused clothing, to building bridges out of rubber bands and robots out of toothbrushes, you’re making some amazing things out there in libraryland.

Often for me, the pieces of a great idea comes from a tweet or a fleeting image on Instagram, (I’m forever grateful, paper rollercoaster pioneers!) but filling in the substance of those programs can require more work. The YALSA Maker Contest 2014 wants to pull all the greatest making ideas together so we can send out the details and *everyone* can be more successful.

Plus, you can win fabulous prizes and the accolades of your peers!

To sum up, here are the basic criteria:
- Did you introduce making in your library? (See the Making in the Library Toolkit)
- Were you specifically reaching young adults? (ages 12-18 years)
- Did your program happen this summer? (June-August 2014)
- Did your program demonstrate an innovative approach to engaging teens through making?

You have until Sept. 1, 2014 to submit your application.

I am so excited to see what you’ve made with your summer!

App of the Week: ScratchJr

Name: ScratchJr
Platform: iOS 7 or later/compatible with iPad
Cost: Free

scratchjr logoOK, I know some of you are saying, “Wait, I thought this was the YALSAblog for those working with teens. What’s up with a review of an app that’s for really young kids?” It seems crazy that the YALSAblog App of the week would review something like ScratchJr, but I have to say, there’s a lot to make it worth recommending to staff working with teens and to teens themselves.

  • ScratchJr is a perfect way for any adult – library staff member, parent, teacher, etc. – to start learning about why all of this talk about teaching young people how to code is important, to begin to understand what block-based coding is all about, and to be able to gain some skills so to be better prepared for STEM-based programs that might be rolled out that integrate critical thinking, problem-solving, etc. within a coding environment.
  • Any library that is giving teens the chance to work with younger children on coding projects will want to know about ScratchJr. It’s a perfect app for teens to use with kids to get the younger kids started on learning how coding works and on STEM-based activities that integrate critical thinking and problem-solving. If the teens you work with are working on this kind of project, it’s also a perfect opportunity for teens to have a chance to talk and think about how to present the information to children, how to plan and implement a program of this kind, and so on. It will take a lot of critical thinking and problem-solving on a teen’s part to put together a ScratchJr program for younger children, and that’s great.

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YALSAblog Tweets of the Week: August 1, 2014

A short list of tweets from the past week of interest to teens and the library staff that work with them.

Do you have a favorite Tweet from the past week? If so add it in the comments for this post. Or, if you read a Twitter post between August 1 and August 7 that you think is a must for the next Tweets of the Week send a direct or @ message to lbraun2000 on Twitter.
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YALSAblog Tweets of the Week: July 25, 2014

A short list of tweets from the past week of interest to teens and the library staff that work with them.

Do you have a favorite Tweet from the past week? If so add it in the comments for this post. Or, if you read a Twitter post between July 25 and July 31 that you think is a must for the next Tweets of the Week send a direct or @ message to lbraun2000 on Twitter.
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Robotics for the Rest of Us

When I first started my job, I used to spend hours planning programs, planning for every possible thing that could possibly go wrong. I would arrive at my events an hour early and would nervously pace the room, thinking all the thoughts we’ve all had: Do I know what I’m doing? What if a teen has questions I can’t answer? What if I get fired and have to be a barista again? 

But since 2006, librarianship has changed. We are no longer expected to be experts and with the advent of the Maker Movement, teen programming has become more about HOMAGO than lesson plans. This led me to do something last winter that I never, ever thought I’d do: I started a Robotics Club with no knowledge of robotics. If I can do it, so can you. Here are my thoughts: Continue reading

Gamification of Summer Reading

Home Screen of Teen Summer Challenge

Games often provide an opportunity to have fun, learn new things, simulate real life, and explore things only dreamed of before. Whether playing a board game, role playing game, or a video game, players are challenged to overcome obstacles and use strategy to solve problems and meet goals. In classrooms teachers are using game elements more and more to encourage practice, assess mastery, or explore new concepts with students, while keeping lessons interactive and engaging.

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Children’s Rights in the Digital Age or, How UNICEF is Like Your Library

When I was eight, I won our school’s “Trick or Treat for UNICEF” throw down. I scoured the neighborhood for hours, wheedling coins and Snickers bars out of polite neighbors and adding them to my little orange box. By the end of the night, the hoard of pennies and nickels had broken the box at the seams, and I presented it to my teacher wrapped in a sustaining nest of duct tape.

The reward for all of this was a trip to UNICEF headquarters. Somewhere in my parent’s house there sits a billfold stuffed full of pictures of the wall art, the cafeteria, the library– all of the things that as a child I found interesting. At eight, I understood that UNICEF were the good guys, that they fought AIDS and built wells, and that they were kind of like the non-mouse version of the Rescue Aid Society.

But beyond saving Penny from Madame Medusa, UNICEF strives to help children and mothers in all aspects of their lives, including the digital.

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