During October a small group of YALSA bloggers are posting ideas and information about positive uses of social networking tools in schools and libraries. Here’s positive use #11.
Many libraries are offering gaming programs for teens on a regular basis and have been for awhile. This year’s ‘Get Active @ Your Library’ theme for Teen Read Week provides a perfect fit for DDR, which many libraries are participating in during this week.
Librarians have also worked to build community around gaming programs through social networking tools.
- The sheer number of comments from teens on the Ann Arbor District Library gaming blog is amazing.
- Another site to check out is the Gamefest site from the Bloomington Public Library in Illinois which again builds community around gaming by using social networking tools such as Flickr and linking to local gaming conventions which use discussion boards and blogs to communicate their events.
- Last year, during a DDR event at the Thomas Ford Memorial Library in Illinois, Aaron Schmidt wrote about ‘harvesting content while they were there.’ By making Audacity available, teens recorded materials reviews during the gaming event, including books, to later be posted to the library web site.
- Many libraries are using MySpace pages or blogs to host videos, photos, and announcements for their gaming events. One teen created his own MySpace page, boasting how he would be the winner of my library’s summer gaming tournament.
Consider connecting with the social networking resources that are already in your community to let them know about your gaming events. Local gaming conventions, Teen Clubs that offer video gaming nights, DDR Freak allows people to post about their gaming events-and teens do check this board, and websites for specific games often have a place to post about upcoming tournaments and events through a discussion board.
If DOPA passes, opportunities to connect with millennials who are gamers with the library, will be very difficult.
Join the MacArthur Foundation discussion on gaming from October 16-November 3; Everywhere Now: Three Dialogues on Kids, Games, and Learning.
Posted by Kelly Czarnecki