Danielle Margarida, Youth Services Coordinator at the Rhode Island Office of Library and Information Services and Rebecca Ott, Young Adult Librarian at the Tiverton Public Library in Tiverton, Rhode Island threw their hat in the ring and were thrilled when Rhode Island was accepted as one of five states participating in the pilot. As a team, Danielle and Rebecca attended the first T3 meeting in Chicago during first weekend in October with an outstanding group of professionals from Alabama, Maine, Minnesota, and Wisconsin. The weekend consisted of activities that were both challenging and fruitful. The cohort spent time working on issues of identity and equity, connected learning, facilitation skills, and ways in which ways in which we’ll help our colleagues statewide recognize and integrate connected learning into daily librarianship, programming, and services to teens. Continue reading
Did you miss the information session earlier this week on the Libraries Ready to Code application process? Did you attend but want to review the slides and the information presented? If so, you can watch the recording of the session right here.
The grant program, sponsored generously by Google, will fund a cohort of school and public libraries to design computational thinking and computer science programs for and with youth, including underrepresented youth. A total of 25-50 grants up to $25,000 each are available.
Public or school library (you do not need to be an ALA member to apply, but members will be given preference during the review process)
Library must be located in the United States or U.S. Territories
Program must be focused on computational thinking or computer science
Program must be completely free of cost to youth and their families, including deposits
Program must serve youth (anywhere on the Pre-K to grade 12 spectrum)
Must have prior approval from your library administration to implement the program (if grant funds are provided). Verification may be required upon request
Please note, you must meet all of the above eligibility requirements in order to apply for the grant. If you do not, your application will be disqualified.
A virtual information session about the grant program and application process will be held on Aug. 1 at 2:30pm EST. Reserve your seat here. The recording of the session will be made available to those who can’t attend it live. Additionally, before submitting an application, we encourage you to read the Request for Proposal and use it as a guide to filling out the application). In addition, an FAQ, and list of resources including sample programs are on the Libraries Ready to Code site to inform your work as you prepare your grant application. Questions? Contact us.
ALA has announced a competitive grant program, sponsored by Google, that will fund a cohort of 25-50 school and public libraries to design computational thinking and computer science programs for and with youth, including underrepresented youth. The grant application will open in late July. If you’d like to get notification when the application is open, sign up via this online form. The $500,000 program is part of Phase III of Libraries Ready to Code, an ongoing collaboration between ALA and Google to ensure library staff are prepared to develop and deliver programming that promotes computer science (CS) and computational thinking (CT) among youth, two skills that will be required for challenges and jobs of the future. YALSA is partnering with ALA’s Office for Information Technology Policy, AASL, and ALSC to implement this program. Learn more.
In this 16 minute Snack Break learn how Alyssa Newton is integrating coding activities into the work she does with and for teens in her community. After watching don’t forget to sign-up for YALSA’s October 20th webinar on coding, libraries, and learning. Members can register for free. Learn more on the YALSA website.
Learning to code is a big topic of conversation these days with a lot of discussion about the importance of teaching young people coding and programming skills. Why is this such a big topic of conversation? Because when anyone learns to code/program they have the chance to spend time critically thinking, problem solving, and troubleshooting. All important skills to have in the 21st century.
Acquiring these skills is definitely a part of Cargo-Bot, an app that uses game-play to teach the ideas behind coding and programming. Playing Cargo-Bot requires programming each game in order to achieve a a particular goal. All goals require moving boxes of cargo across or down the screen. And, while the first goals are pretty simple it doesn’t take too long for the game to become more complex and require that players think about not just left, right, up, and down but the order of those moves, looping moves, and specifying when and when not to actually make a move. Continue reading