Digital Games in the Classroom

A new survey from the Games and Learning Publishing Council sheds light on just how commonplace games have become in today’s classrooms. Among the findings:

  • Among K-8 teachers surveyed who use digital games in teaching,’ 55%’ have students play games at least weekly
  • 72% typically’ use a desktop or laptop computer for gaming
  • Nearly half believe that’ low-performing students benefit the most from digital games
  • Word of mouth is the biggest influence when selecting games

So what can librarians take away from this data? Continue reading