A new survey from the Games and Learning Publishing Council sheds light on just how commonplace games have become in today’s classrooms. Among the findings:
- Among K-8 teachers surveyed who use digital games in teaching,’ 55%’ have students play games at least weekly
- 72% typically’ use a desktop or laptop computer for gaming
- Nearly half believe that’ low-performing students benefit the most from digital games
- Word of mouth is the biggest influence when selecting games
So what can librarians take away from this data? Continue reading Digital Games in the Classroom