A new survey from the Games and Learning Publishing Council sheds light on just how commonplace games have become in today’s classrooms. Among the findings:
- Among K-8 teachers surveyed who use digital games in teaching,’ 55%’ have students play games at least weekly
- 72% typically’ use a desktop or laptop computer for gaming
- Nearly half believe that’ low-performing students benefit the most from digital games
- Word of mouth is the biggest influence when selecting games
So what can librarians take away from this data? Continue reading Digital Games in the Classroom
If you’re involved in any way with teens using the Internet, you probably will want to take a look at this new survey conducted by Pew Internet & American Life Project on the future of the Internet in 2020. 742 respondents were asked to agree or disagree with a set of eight scenarios. Top leaders, activists and commentators were chosen to participate in this web-based survey.
While each of the eight scenarios could impact the next generation, the one about virtual reality peeked my interest. Participants were asked to respond to whether vr will lead to more productivity or serious addiction problems.
The respondents reactions were interesting-especially on p.55 about concerns toward youth culture and vr:
“take a close look at finding ways to provide guidance to young
people as they create their alternate, online personalities.”
“Addiction to chat rooms and online gaming worlds is already emerging as an issue. Recent research has highlighted for example, how teenagers’ ability to learn during school hours is being impacted by a lack of sleep – caused by late-night SMS/chat sessions. There is a real risk that some people will become ‘lost’ to virtual worlds.”
Discussions of what vr even is, and comparisons to books, television, and film are also made. A KidZone/Teachers guide regarding the future and history of information sharing can be found here.
What do we think of these predictions? Should we be concerned?
Here are two other recent articles on the addiction of video games. From Business Week Online: It’s Addictive! Or is It? and a preview from the New Scientist; Hooked, Why Your Brain is Primed for Addiction.
Posted by Kelly Czarnecki