The White Oak Library Disctrict wanted to buy our own Maker Cart, but our funding was cut due to the Illinois state budget crisis. We were lucky enough to receive the Teen Tech Week Grant from YALSA and Best Buy; we would not have been able to afford the Maker Cart without the YALSA grant. We used the money to build Maker Carts for our Crest Hill, Lockport and Romeoville Branches.
Our Maker Cart contains an Ozobot, a Makey Makey Standard Kit, a Da Vinci Catapult Hydraulics DIY Wood Kit, Lie Detector Kit and Fold n’ Fly Paper Airplane Kit. We also purchased a Neutab tablet that we are loading with science apps that the teens can learn from.
We wanted to focus this grant on serving homeschooled teens, and teens from low-income areas – teens that might not have access to STEM-based resources. Our Crest Hill and Lockport branches have growing home school populations we have been trying to reach. We give them access to technology they would not be able to afford and help them become more prepared for college. Our Romeoville branch is surrounded by five schools where over 60% of the students qualify for free or reduced lunches. We run a lunch program during the summer to make sure our children and teens are getting meals.
Our goal was to get teens to recognize the library as a place of learning and fun, without out-of-pocket costs. The item that I am personally most excited about is the Ozobot, which teaches coding through drawing. The teens will create their own tracks for the Ozobot to follow; it will be a challenge to see how far they can make the Ozobot go.
We demoed the Maker Cart at our first annual STEMFEST on March 4th at our Romeoville Branch – a whole day centered around STEM. We had a variety of science presenters come and talk about science.
We will be having a Teen Tech Week Edition of Teen Advisory Group where will be showing the carts off and asking for their input on what apps we should add to the tablet and what type of future kits they would like to work on as a group. We also plan on doing a few science kits with the teens who attend TAG. We hope these carts will make science more than just something they learn at school, but also something they enjoy.
Cindy Shutts is the teen librarian at the Romeoville Branch at White Oak Library District. She loves spending time with her cocker spaniel Harry Winston and is currently reading The Hate U Give by Angie Thomas.
When I started as the Teen Services Librarian at the Hancock County Public Library in 2013, one of the first things I noticed about HCPL teens was their love for comics and manga. My desk is located next to the teen room, parallel to our comic and manga shelving. Day after day at 3:30 p.m. teens would flock to that section and take over the entire space in the teen room. Inspired, I started a monthly comic book club and anime/ manga club – which just celebrated its 1st birthday!
During our clubs, teens discuss the respective genres. Many create their own art or have started drawing their own comic/ manga panels. Numerous teens expressed their interest in making comics at the library.
Our library uses the yearly Collaborative Summer Library Program themes, and this year’s focus is superheroes. While planning for Summer Reading 2015, superheroes and villains were dancing in my head. Teen Tech Week, Summer Reading, and the wishes of our library’s teens came together and formed a program plan. The grant funds awarded from YALSA and Best Buy were used to purchase 10-Wacom Intuos digital drawing tablets equipped with comic-making software.
INTRODUCING PROJECT SPARK – A TEEN TECH MONTH SUCCESS STORY
Last fall the Baraboo (WI) Public Library purchased two Xbox consoles, eight controllers and two large TV screens and introduced a drop-in Minecraft program for our teens. Not surprisingly, our consoles have been well used. But we wanted to find other uses for our investment. Our goal for Teen Tech Week this year was to utilize our Xbox One consoles to offer some sort of digital literacy program. Research found Project Spark, free software that works on the Xbox One and Windows 8.1.
Project Spark is a digital canvas which can be used to make games, movies, and other experiences. A player can use the Xbox controller, keyboard and mouse, touch devices and Kinect to create environments, characters, events and story arcs. Using if-then programming logic, players can design and customize a game down to the minutiae of the in-game object actions, such as dictating the movement of a tree branch every time a specific character is nearby.
Worlds and the created items and objects in those worlds are shareable. Games can be saved and shared with friends and the greater gaming community if desired.
When the Teen Tech Week grant was written, it was hoped that we could get teens interested in more library programs. Teens will show up to use the computers to chat with friends and watch internet videos, but mention digital literacy or STEM/STEAM and they’ll look at you like you’re an alien. Don’t get me wrong; our schools are hardworking, Title I schools that strive to teach students what they can. But a rural area of Lafourche Parish is not really at the top of the list for the fast paced information technology industry.
Like any library in the country, we know we have to get them young or we lose them until they’re adults. And without many options they’re not going to stay in this area. The public library still has that stereotypical “the library is where the losers hang out” view to contend with among the teens. Our programming has to be unusual to get them in. We all know video games are always a popular draw. I’ve used free programs like Scratch and Kodu with them before. But the funds and resources to host a large scale video game design program were simply beyond our scope before now.
YOUmedia Hartford is a digital learning and maker space for teens ages 13-19. The space is a research-informed, informal learning environment utilizing principles of connected learning, the HOMAGO learning theory and positive youth development. Students come to Hang Out, Mess Around and Geek Out in content areas that include video and photo production, music production, game design, computer programming, design and making. Through partnerships with local artists and professionals, businesses, schools and other informal learning spaces, students discover new opportunities and build knowledge and skills in areas of interest. For instance, this coming summer students will work with award-winning producer Quadeer Shakur to produce, distribute and market a Best of Hartford Hip Hop album. Others will work with a local botanist to build a hydroponic window garden from recycled materials. Still more will enter 3D modeling, design and film contests under the guidance of our mentors. Hundreds others will seek help with homework and personal projects, meet new friends and attend social events.
For Teen Tech Week the YOUmedia Hartford staff wanted to get out of the library and into classrooms, and so we did! Through partnerships with several local schools we were able to take e-textiles and stop motion animation workshops on the road. The projects showcased the variety of activities available at YOUmedia and to expose students to the processes behind some very fun and practical technologies. These workshops also acted as carrots to attract new youth to the space, so that they might find themselves immersed in a resource-rich environment, staffed with knowledgeable mentors and full-to-the-brim with other young people exploring similar pursuits. All of the materials used for the workshops are available freely to any youth in the space.
This is my 2nd year of being a media specialist so this is my first go around with Teen Tech Week. We have come up with about 17 activities at Chestatee High School for our students to try their hand with at learning. Some activities are limited for just a few students to be working with at a time like the Spheros, Exofabulatronixx Robot, slow motion animation, Makey Makey, K’nex, Chaos Tower and littleBits. These items will help our students to learn about coding, building, circuitry, and video making. This allows our students a new opportunity to learn something or to further their knowledge of a passion they already enjoy. We received the grant from YALSA and Best Buy and we were able to purchase Spheros and an Exofabulatronixx Robot. Both of these items will help our students learn the skill of coding. The Sphero is merely a remote controlled ball in which they can program its movements. We hope to incorporate the Sphero and coding into a math course next year. Teen Tech Week will give the students the first glimpse of what they can accomplish with such a simple tool. The Exofabulatronixx Robot is one in which our students can put together and take apart and put together in a different form again. Its pieces connect by means of magnets. When the students have finished creating their robot, they are then able to create a program which will tell their robot what path to take.
In 2012 the Teen Advisory Board received a grant from the Nebraska Library Commission (NLC) of $1,900 to start a Teen Media Club to give teens a chance to learn how to create digital content. Many of my teens do not have access to basic technologies. The library’s computer lab does not have filters so you must be 17 to enter which means that our community’s teens that do not have access to computers outside of school can’t even use the library’s resources. Many of my teens do not have Internet at home, have outdated computers that seem to freeze all the time and not connect to the library’s wireless, and many do not have smartphones.
The goal of Media Club was to use technology to enable teens to create such things as book trailers and the creation and maintenance of a teen library website. The original NLC grant funds were used to purchase an HD Digital Recorder, a laptop for the teens, and various props for their videos. While there still is a lot of interest in Media Club we realized that just having a camera and a laptop was not enough. As we went about beginning to create, draft, and record various video projects we learned that we really need certain other tech equipment to properly be able to run our club. We discovered this after a large-scale project (La Vista’s Next Top Project Snazz Maszter—a “reality” show cross between America’s Next Top Model and Project Runway) which we filmed during a 17-hour lock-in (filming all 17 hours!) and discovered afterward that a lot of the film was unusable. Our library has 20-foot ceilings and the sound on most of our film was barely audible because of echoes. We also realized free film editing software can’t do things like green screen effects. The teens decided they wanted me to apply for a YALSA/Best Buy Teen Tech Week grant for funds to be used toward the purchase of the additional equipment we need to get Media Club properly equipped and off the ground again.
Winning one of YALSA’s 2014 Teen Tech Week Grants was both professionally and personally rewarding. It was my second foray into grant-writing and I was surprised that my plan for Exploring Arduino and the creation of a portable STEAM lab at my library branch had won. I was also excited to learn something new, something that â€œmyâ€ kids would think was fun, cool, and wanted to learn too. Of course, with any new challenge, there are degrees of success.
The overall challenge was the timeframe â€“ only five weeks between notification that my branch had won and Teen Tech Week. ‘ Purchasing the equipment â€“ three SparkFun Inventor’s kits and three laptops â€“ didn’t go as planned. All the equipment used in my proposal no longer existed and were replaced by more expensive items. The Inventor’s Kits now available were upgraded, simplified, and cost $10 more each; this was a blessing in disguise as I wouldn’t have to solder anything and preparing the kits involved nothing more than taping two pieces together with double-sided tape. The bargain laptops? I now knew the reason they were such a bargain â€“ discontinued for newer, faster models with greater memory capacity, and nearly double the price. So back to the Best Buy website for a laptop that fit my technology and price needs. Success! And, with the financial and logistical help of the Treasurer of my branch’s Friends, three laptops were acquired in record time. The next challenge was having the laptops ready to go which meant a phone call and email to our library system’s IT department. In four days, IT staff loaded anti-virus and administrative software before downloading the open-source Arduino code. The equipment that formed the basis of a portable STEAM lab was ready!