Library Gaming for n00bs

I’m extremely lucky to have just started (part-time, but it works out with my finally-finishing-library-school schedule) at an awesome high school library where we have a lot of administrative and faculty support, amazing and creative students, and a team of librarians with different backgrounds all bouncing ideas off each other.

So I didn’t have anything to be nervous about this morning when I asked one of my coworkers if they’d ever considered holding a gaming event in the library.

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Don’t Forget to Tune in LIVE for the Inter-library Brawl Tournament!

Don’t forget to tune in today @ 3:00 PM for the Brawl BATTLE TO THE DEATH between the 412 Brawl Team (comprised of teens from the Carnegie Library of Pittsburgh) and teens from the Public Library of Charlotte & Mecklenburg County.

The Carnegie Library of Pittsburgh will be broadcasting a live stream, chat, and teen play-by-play commentary on its Teen Media Page, while PLCMC will be broadcasting live from the Library Loft on its own page. Tune in early to get a load of the set-up as well as a lot of our backend, back & forth conversation as we try to get things underway.

Joseph Wilk
Carnegie Library of Pittsburgh – Teen

Program Planning: Online Brawl Tournaments


Wednesday morning, Kelly and I tested the online play and live streaming, and everything ended up working out great (see my previous post for info on the setup)! Be sure to check out the Carnegie Library of Pittsburgh Teen Media page on Friday, August 22nd @ 3:00 PM for streaming video directly from our Wii. We’ll be streaming the menu process as well, so if you catch us early you can see how to set things up.

Oh, and as promised, now you can watch the video of the Carnegie Library of Pittsburgh’s public “call out” to the teens of PLCMC, featuring Shing, Spig C, and myself on the mic:

or download the MP3. Continue reading

Program Planning 2: Online Brawl Tournaments

This is a cell phone picture my colleague took of the screen for Super Smash Brothers Brawl (SSBB) when we were testing the wireless connection with the Carnegie Library of Pittsburgh for our online tournament on August 22. As Joseph Wilk’s previous post indicated, we have gone through process to find out how the connection works and to test run it before the actual event. Though I have to admit, when we did make connection at our libraries, it felt a bit like touching down on the moon.

The LAN adapter for my library arrived in the mail the other week and I have a lot more confidence that the connection will work better than the laggy wireless. Continue reading

Program Planning: Online Brawl Tournaments

In Pittsburgh, getting teens to rally for a common cause can be tough. Our city’s teens are often affected by intense neighborhood loyalties and splintered social groups. However, if I have learned anything from the last several years of Steelers playoff runs or the Penguins’ most recent trip to the Stanley Cup, it’s that a city-affiliated team can still band teens together like it did when I was a teen, when my dad was a teen, and so on.

Your library can connect with this energy by gaming online, giving teens a chance to face off against other libraries throughout the world. That’s why, for the last few months, Kelly Czarnecki and I have been planning a YALSA first: an online Super Smash Bros. Brawl tournament between the teens from the Carnegie Library of Pittsburgh and Public Library of Charlotte & Mecklenburg County (which will be livecast online). Now that things are finally picking up, we’re going to each blog about the process, highlighting our unique challenges. Continue reading

YALSA Teen Gaming Interest Group Meeting and Program

We had a very low turnout for our Teen Gaming Interest Group meeting on Saturday afternoon, making a swap and share of resources difficult at best. One of the things we did was unanimously elect Jami Schwarzwalder as the new chair fo the Teen Gaming Interest Group. Congrats, Jami!

We also discussed creating a list of great games (tabletop and videogames) for teen programming. The list has been started on the YALSA wiki; please feel free to contribute annotations.

On Sunday morning, I counted over 125 at our Sunday Morning program, Beyond Gaming Tournaments. Slides and handouts are forthcoming.

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Beyond Gaming Tournaments

I had done another stenographer-on-too-much-coffee stint at this session (see Millennial Leadership), but luckily for me (and for you, dear reader) a lot of the material from Beyond Gaming Tournaments is online at the ALA Conference Materials Archive. So instead of duplicating a lot of content, allow me to direct you that-a-way and just summarize a few bits from the program for those of y’all who couldn’t attend. Continue reading

Legality of Game Tournaments in Libraries

Many libraries have offered game tournaments for years. In the “June 2008 School Library Journal, a media specialist asks: “Since these games are intended for home use, isn’t that similar to purchasing a movie and showing it to a large audience?”

Carrie Russell, the ALA copyright specialist, suggests:

Librarians can: (1) continue to offer video-game competitions and let the chips fall where they may; (2) contact the rights holders and ask if their licenses can be modified to accommodate your programs; or (3) email the rights holders and tell them you’re opting out of the portion of the contract that allows only home use—and unless they tell you not to, you’re planning to offer gaming tournaments. Although the last option sounds incredibly brazen, copyright experts say it happens all the time in the business world. Of course, there’s always the possibility that your library may be held liable for misusing a video game (sorry), so each of us needs to determine how much risk we’re willing to take.

Which option does/will your library take? Do other options occur to you?

Video Game Free Play during TTW: What went wrong?

I visited two libraries last week, to celebrate Teen Tech Week with Video Game Free Play, and the resulting evaluations from the two sessions were vastly different. What made the evaluations from the two programs such polar opposites? The room size was about the same in both facilities. There were more boys than girls in both programs. The age of the participants was similar. The games were the same. Both groups were given the identical behavior guidelines, and encouraged to be honest in giving feedback but to please cite specific ways to improve the program. The lighting was very different. Does one more console make that much of a difference? A comparison, with selected teen comments, follows.

It should be noted that Library B has an active TAB, and the librarian from a nearby charter school helped to chaperone the event. I’m not sure what impact the teens themselves had in planning the programs; is it possible that the teens guiding the program made for a more successful session?

The feedback for session A, though mostly negative, can be viewed as constructive in nature. Even the most well-intentioned librarians must bear in mind that meaningful youth participation means not just asking teens for their opinion (what console, what games?) but following through with their recommendations, and then engaging them in everything from publicity to evaluations.

Speaking of teen input, don’t forget that YALSA wants to know how the teens at YOUR library use technology! The survey continues through March 31

Library A: ~35 teens, mostly middle school
Setup:
system #1: Rock Band for PS2 with LCD projector with built-in speakers and pull down screen
system #2: Nintendo Wii Sports (1 hr 15 min) / N-64 Mario Kart (1 hr 15 min) on 20″ flat screen tube TV

system #3: DDR (45 min) / Guitar Hero III (1 hr 45 min) for PS2, with LCD projector with external speakers and stand alone screen
Card games provided (Uno, Set Game, Quiddler, Nanofictionary, Man Bites Dog) none played
Snacks not provided
Door prizes not provided
bright lights in first 1/3 of room (where board games & parents were) dim lighting in second 1/3 of room (where 2 video games were), dark in last 1/3 of room (where teens hung out and played with their cell phones)
3 chaperones, ~5 parents in vicinity
no teens or parents stayed to help clean up

Comments:
Gaming at the library was…

* ok u could have less people come, or narrow the age limit
* sick nasty
* so boring
* crowded

* outragiously retarded ps: now i know not to come next time,unless they had more tv’s and FOOD!!!!!!!!!!!!!!! lot and lots of food.
* a library is only good for books, nnnnnnnnnnnoooooooooooooo
tttttttttttttttttttttttttttt
vvvvvvvvviiiiiiiiiiiiiiiii
ddddddddddddeeeeeeeeeeeeooooooo GGGGGGGGAAAAAAAMMMMMEEEEEEEEEEEEE
EEEEEEEEEEEEESSSSSSSSSSSSSSS
SSSSSSSSS.
* it was freaking cool, not
* it was cool

* i liked it
* totally awsome
* not enough room , need a 360
* separate rooms for older kids; a tournament challenge, food, great idea though
* tournament challange, more systems, better sound when playing games, niew systems to play
* dark, too dark,not enough tv’s crappy systems

* Very boring!! Need more systems!
* was kinda boring, but I had fun
* kinda cool but a little crowdwd
* it was fun but i think it needed more systems
* it was kinda boring and good, needs xbox 360
* WAS AWSOME NEXT TIME NEEDS HALO 3 AND A XBOX 360 AND MABY SOME MORE GAMES

* it was ok there was to many people more games would help
* it was not that fun but ok
* It wasvawesme, but the Wii should go on one of the two pull down screens.
* AWESOME!!!!!!!!!!!!!!!!!
* to many people at first, but then got better at the end. Definatly do this again
* so much fun this was AWSOME!!! they should do this every weekend i would defenetly come!!!!!

Library B : ~36 teens, mostly middle school
Set up:
system #1: DDR (1 hr 15 min) / American Idol Karaoke (45 min) on a 42″ flat screen tube TV
system #2: Guitar Hero III (2 hrs) for Wii, with LCD projector with built-in speakers, projected on a shade
system #3: Nintendo Wii Sports (2 hours) with no sound, projected on a stand alone screen
system #4: Rock Band for PS2 (2 hours) with LCD projector with external speakers and projected on a shade
Card games provided (Uno, Set Game, Quiddler, Nanofictionary, Man Bites Dog) teens played Man Bites Dog and Uno
Snacks provided

Door prizes provided
dim lighting near game screens, lighting near card games & refreshments
5 chaperones, ~10 parents in vicinity (read in another part of library, occasionally watched game play)
several teens and parents stayed to help clean up

Comments: Gaming at the Library …

* -Was fun, I got to be with my friends and have a good time playing good ole “Uno”.

* -Was sick (In a good way!)
* -I had a lot of fun playing games with my friends!
* -the games were sweet!
* -We enjoyed learning how to play new and exciting games.
* -I improved my gaming skills! Now I can beat all my friends.
* -GOOD TIMES A’ROLLIN’!!!!

* -THE GAMES ARE SO COOL IF I HAD A LOT OF MONEY I WOULD BY THEM ALL.
* FUN AND AWSOME
* It was so much fun!!!
* FUN!!!!!!!!!!!!!!!
* IT WAS TEH 1337
* I LOVED IT, PLEASE DO IT AGAIN!

* The games were off the wall. <3
* It was fun hanging with friends.
* Really Cool!
* It was very fun!
* It was so awesome, my head might just explode :3
* I’d have come earlier if I knew it was going to be this fun! Do it again!

* …it was a good night…the games were good too…
* I LOVE GAME NIGHT! <3>
* I had a lot of fun.
* I thought that it was very fun and we should do It more often

Teen Tech Week @ Aurora Public Library, Colorado

Teens from both Central and Hoffman Heights branches of Aurora Public Library competed in our first collaborative Runescape tournament! The teens started with brand new avatars on Tutorial Island and had one hour to collect as many points as possible. We used cell phones to determine the start and the finish of the battle at the two branches.

Both winners won a $25 gift certificate donated by Nickel-A-Play Arcade in Aurora. Mark was awarded an additional $15 gift certificate to Anthony’s Pizza and Pasta for being the Grand Champion!

Librarians Lisa Cole and Crystal Niedzwiadek and Library Clerk Antwoine Chapman coordinated the event with the input of teens at a planning meeting. We started by getting familiar with Runescape and creating our own avatars. Admittedly, we only made it partly through the Tutorial Island before we began to feel overwhelmed. We decided to keep it simple for the tournament and had our teens start from the beginning with a new avatar. This proved to be a mistake—several of the teens at both branches were disappointed that they could not use their own avatars for the battle. In fact, two teens at Central decided to boycott the event until their friend convinced them that it would be fun.

During the competition we kept in touch with our cell phones to determine who was in the lead. The teens at Hoffman Heights began to get bored when they realized that Donny was well in the lead. So, one by one they logged off and started to play with their own avatars. Crystal had to calm two teens down who got into a bit of a verbal scuffle. Apparently, there are egos involved with some gamers.

After the winners were announced, pizza and soda was served and we talked about how we could make the tournament better. The teens suggested that we let them use their own avatars and that we have Bounty Hunter, Clan Wars and Duel Arena battles. We are really not sure what this means, but we hope to find out. There was also the issue of some teens being members and others being non-members. All and all, we were pleased with our attempt at doing something fun for the 14 teens that attended our TTW event!

Crystal Niedzwiadek

Youth Programming Specialist
Aurora Public Library, Colorado