I didn’t want to forget to blog about Ann Arbor’s Erin Helmrich and Eli Nieburger’s YALSA presentation at conference on Sunday. Their presentation is here which doesn’t capture all the great commentary, but is definitely helpful!
What most interested me was when Erin and Eli both said that they don’t use gaming as a ‘bait and switch’ to get people in the door in the hopes that they check out a book. Not surprisingly, patrons find the services in an organic way and on their own without having to do it for them.
“I need to go relax in the Piers Anthony aisle” said one teen during a particularly heated moment at the tournament.
Why does this work? Because chances are if something is relevant to someone that walks through the door, they will be more likely convinced that other services are as well.
What do people think about this approach to gaming? Would it/does it work in your library?
Posted by Kelly Czarnecki