Posted by Linda W. Braun

Recently I’ve had the chance to work with Teen Advisory Groups at a couple of branches of The New York Public Library to find out how the teens would like to integrate gaming into library programs and services. The teens have, not surprisingly, amazing ideas about what the library can do and how they can do it. Every time I’ve said, “How will we make that happen?” at least one of the teens has replied with a viable option/solution. Here are some things they’ve been working on:

  • Hosting gaming nights for adults – parents, teachers, librarians, etc. – so the adults can learn about gaming from the teens. Teens are going to help adults play the games and demo. some of the games. The teens talked about what the program will look like, how to advertise it, what should go on the flyer, and what the registration limit should be.
  • Since there’s only one TV to hook up the consoles in the library teens suggested using a projection system for game demos. and playing.
  • One teen came up with the idea to host a tournament where players have to advance in a game only using their own wits – no guides, cheat codes, etc.
  • All of the teens want to invite expert gamers into the library to show how they play games and give the teens suggestions on how to be better gamers themselves.

This is just the tip of the iceberg really in what we’ve talked about and are developing. The teens are excited, the librarians are excited. And, to be honest, I’m excited.

At Midwinter 2007 YALSA is going to sponsor another gaming night for librarians. By then I bet I’ll have lots more ideas to bring to the event.

About Linda W Braun

Linda W Braun is a YALSA Past President, the YALSA CE Consultant, and a learning consultant/project management coordinator at LEO: Librarians & Educators Online.

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