A brief look at ‘grams of interest to engage teens and librarians navigating this social media platform.
International Games Day (IGD) took place on Saturday, November 21 as libraries worldwide hosted an array of gaming events. Now in its eighth year, IGD is guided by the American Library Association (ALA) in collaboration with Nordic Game Day and the Australian Library and Information Association. Participation is free, and libraries can request game donations from sponsors or opt to join online international games such as this year’s Minecraft Hunger Games tournament and the telephone-style game, Global Gossip.
In addition to highlighting another way that libraries offer more than books, IGD provides an opportunity for teens to participate in an intergenerational program that is social, educational, skill-building, and fun! Participating libraries offered a variety of activities from tabletop games to life-size versions of Twister, checkers, and Scrabble. Some libraries also provided an opportunity for teens to try their hand at new technology through video games, virtual reality gaming, Lego Mindstorm activities, augmented reality sandboxes, and iPad games. The Future of Libraries for and with Teens report suggests that libraries give teens the chance to experience technology tools and devices in an informal setting, and IGD can provide such occasion.
Did your library participate in International Games Day? Have you hosted teen gaming events at your library? Share with us in the comments section below!
Please visit the International Games Day website for more information about this worldwide event.