Winning one of YALSA’s 2014 Teen Tech Week Grants was both professionally and personally rewarding. It was my second foray into grant-writing and I was surprised that my plan for Exploring Arduino and the creation of a portable STEAM lab at my library branch had won. I was also excited to learn something new, something that “my†kids would think was fun, cool, and wanted to learn too. Of course, with any new challenge, there are degrees of success.
The overall challenge was the timeframe – only five weeks between notification that my branch had won and Teen Tech Week. ‘ Purchasing the equipment – three SparkFun Inventor’s kits and three laptops – didn’t go as planned. All the equipment used in my proposal no longer existed and were replaced by more expensive items. The Inventor’s Kits now available were upgraded, simplified, and cost $10 more each; this was a blessing in disguise as I wouldn’t have to solder anything and preparing the kits involved nothing more than taping two pieces together with double-sided tape. The bargain laptops? I now knew the reason they were such a bargain – discontinued for newer, faster models with greater memory capacity, and nearly double the price. So back to the Best Buy website for a laptop that fit my technology and price needs. Success! And, with the financial and logistical help of the Treasurer of my branch’s Friends, three laptops were acquired in record time. The next challenge was having the laptops ready to go which meant a phone call and email to our library system’s IT department. In four days, IT staff loaded anti-virus and administrative software before downloading the open-source Arduino code. The equipment that formed the basis of a portable STEAM lab was ready!