Image courtesy of FryskLab on FlickrIn April the White House Office of Science and Technology Policy announced a Week of Making which started on 6/12 and runs through 6/18. The Week is being held in part in celebration of the one-year anniversary of the first ever Maker Faire at the White House. During that first Faire President Obama said:

Maker-related events and activities can inspire more people to pursue careers in design, advanced manufacturing, and the related fields of science, technology, engineering, and mathematics (STEM) and possibly take their creations to the next level and become entrepreneurs.

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Kristin Phelps, School Librarian at the Whittier Middle School in Norman, Oklahoma, is preparing to pitch an ambitious idea for the YALSA President’s Program Monday, June 29 from 10:30 a.m. to Noon. She will advocate for ” Make YOUR Library Space”  in front of a panel of librarians and business leaders for the chance to win cash and technology prizes provided by YALSA, Tutor.com, Makey Makey, and 3D Systems.

We wanted to catch up with Kristin before she heads to San Francisco for ALA’s Annual Conference.

JS:Tell us about the project you submitted to the Shark Bowl
KP: Whittier Middle School is dreaming of a Makerspace including high-tech and low-tech materials. To be successful in the 21st century, students need to develop the ability to think and problem solve effectively. The library should be the center of that learning. Teens are naturally curious. I want to cultivate that curiosity to allow them to combine both information and experience.
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Erin Durrett, Youth/Teen Information Services Librarian at Novi Public Library in Michigan, is preparing to pitch an ambitious idea at the YALSA President’s Program Monday, June 29 from 10:30 a.m. to noon. She will advocate for a 3D virtual world created by teens in front of a panel of librarians and business leaders for the chance to win cash and technology prizes provided by YALSA, Tutor.com, Makey Makey, and 3D Systems.

We wanted to catch up with Erin before she heads to San Francisco for ALA’s Annual Conference.

YALSA Shark Bowl: Meet the Finalist Erin Durrett

RK: What was your inspiration for this project?

ED: Novi is a community that very much strives for achievement, be that excellence in academia, or other interests. When developing programs and services for our community, we often think about what skills our patrons would like to learn and what would help them feel more involved in our library and ultimately our community. I wanted to create a project that joined those ideas together. My pitch involves STEM ideas, especially engineering and technology skills and having teens learn those skills and then utilize them in the creation of an interactive display in which they curate and of which they feel ownership.

RK: In what ways are teens involved in this project?

ED: When I developed the idea, I wanted to know not only if our teens would be interested in participating, but any feedback I could receive from them, to help mold and shape the project. I went to the next TAB (Teen Advisory Board) meeting and asked the teens directly what they thought of the idea. They thought it was “cool” and brought up the idea of legacy and ownership. Specifically one teen asked “Can we put our names on the pieces we create?” As a lot of TAB members are juniors and seniors at the high school next door, they want to be able to come back and visit the display and point out the pieces they have created. (They also smartly mentioned making sure no one abuses the 3D printer!) My favorite aspect of this pitch is the inclusivity for teens, if you are a teen 12-18 in Novi or the surrounding community, you can participate in the creation of a piece for the display.
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Katie MacBride, Young Adult Librarian at the Mill Valley Public Library in California, is preparing to pitch an ambitious idea YALSA President’s Program Monday, June 29 from 10:30 a.m. to Noon. She will advocate for “Building History in 3D” in front of a panel of librarians and business leaders for the chance to win cash and technology prizes provided by YALSA, Tutor.com, Makey Makey, and 3D Systems.

We wanted to catch up with Katie before she heads to San Francisco for ALA’s Annual Conference.

TW: Tell us about the project you submitted to the Shark Bowl.
KB: The project we’re pitching, called Building History in 3D, centers around technology, history, and community. The project builds off of TimeWalk, a 3D virtual world developed by Ted Barnett, a former volunteer in our Library’s Lucretia Little History Room. Ted has started out by developing an initial virtual model of downtown Mill Valley as it was in 1915. Eventually this virtual world will expand to include renderings of Mill Valley as it was throughout the decades.

Ted introduced his project to our Library and we were eager to help out. Over the last few months, staff and volunteers in our Lucretia Little History Room have been providing research support as TimeWalk’s developers “build” a historically accurate town — creating buildings, steam trains, landscapes, and more. What we want to do through Building History in 3D is invite local teens to be part of the process, offering them the opportunity to learn new technological skills while engaging with the community and learning more about their town and its history.
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Jennifer Bishop, Library Associate at the Carroll County Public Library in Maryland, is preparing to pitch an ambitious idea at the YALSA President’s Program Monday, June 29 from 10:30 a.m. to Noon. She will advocate for “CRATE” in front of a panel of librarians and business leaders for the chance to win cash and technology prizes provided by YALSA, Tutor.com, Makey Makey, and 3D Systems.

We wanted to catch up with Jennifer before she heads to San Francisco for ALA’s Annual Conference.

LWB: Tell us about the project you submitted to the Shark Bowl:
JB: Our idea is to follow the popular subscription box model to create monthly CRATEs (Create/ Re-invent/ Apply/ Teach/ Explore) for teens to explore selected technology at all six branches of the Carroll County Public Library. By providing self-guided access and resources on the public floor of all branches on a monthly basis, we will reach a greater number of teens and showcase technology as a tool for learning, innovation, and play.
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When the email got sent around the bloggers about doing a 30 days of programming, my mind instantly went blank. I’m just a librarian-in-training and haven’t done a lot of hands-on programming with teens. What could I bring to the conversation?

Then I remembered I did have a program. A hypothetical one that is. I’m currently taking a Media Literacy for Youth class which has been amazing. One of our assignments was to create either a lesson or program plan about a media literacy topic. It could be targeted to any age group and should last 2-3 hours. We had to write about outcomes, lay out all the activities, essentially plan it so some librarian could do it with the kids they work with.

I’ll lay out my idea and then want your feedback. Is this program realistic? Would it work with the teens you work with? And if it’s not realistic, what needs to be changed?

So…here I go!

As a twenty-something, I would say I’m pretty well-connected in social media. If someone asked what my favorite social media platform is, I would say it’s Twitter. There something exciting about Twitter when you think about it like a cocktail party (shout out to blogger Dave Charest for this analogy) — there are hundreds of conversations going on around you and you decide which ones to tap into. And our teens are using it so why not have a program that challenges them to think about not only how they use Twitter, but how others use Twitter?

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3D Systems, in collaboration with YALSA, is committed to expanding young people’s access to 21st century tools like 3D design, 3D scanning and 3D printing.’  The MakerLab Club is a brand new community of thousands of U.S. libraries and museums committed to advancing 3D digital literacy via dedicated equipment, staff training and increased public access.

3D Systems will provide new 3D printers to qualified libraries and museums across the country.’  Recipients will be selected via an application process and are expected to join the MakerLab Club as well as provide access to 3D printing and design programs and services for their communities.’  Libraries can apply via an online application now until November 17th, 2014. Printers will be allocated on a competitive basis.

ELIGIBILITY AND MEMBERSHIP REQUIREMENTS
Membership in the MakerLab Club is available to libraries committed to creating or expanding makerlabs and/or making activities and to providing community access to 3D printers and digital design.

MAKER LAB CLUB BENEFITS
Libraries can receive up to four Cube 3D printers, as well as regular access to workshop curricula and content via webinars. Libraries will also receive exclusive equipment discounts and opportunities to win free hardware and software. In addition to resources and training library staff can join and participate in communities of practice in order to exchange ideas and best practices.

LEARN MORE ABOUT MAKING
Learn more about making in libraries via the resources on YALSA’s wiki, including a free webinar and downloadable toolkit.’  And be sure to mark your calendar for March 8 – 14, 2015 when we celebrate Teen Tech Week with the theme “Libraries are for Making ____________.”

For more information about the printers, please contact Neal Orringer at Neal.Orringer@3DSystems.com

Public libraries are, as ALA President Courtney Young said in a July 2014 Comcast Newsmaker interview, “digital learning centers.”’  We are able to provide access to computers, wireless capabilities, and also a space to learn. Access to technology becomes even more important to our “at-risk” teens; the library becomes a safe spot to use these resources. The question becomes how do we help them use this technology and learn from it? Earlier this month, the Stanford Center for Opportunity Policy in Education (SCOPE) published a report titled “Using Technology to Support At-Risk Students’ Learning.” This brief defines “at-risk” students as high schoolers with personal and academic factors that would could cause them to fail classes or drop out of school all together. They give three variables for success, real-life examples to why these variables work, and then recommend policies to help achieve these variables. While the article was geared towards schools, these variables are important to keep in mind as we work with the teens in our libraries.

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There’s never been any shortage of “Digital Divides” for us to talk about. The haves versus the have nots, the young versus the old, the tech natives versus the technology-as-a-second-language folks.

But even if your patrons have the internet and know not to call it “The YouTube,” there’s another digital divide in America that can be just as limiting as not having a connection at all: how teens, and adults, are getting online.

Access to Broadband

The FCC reports that 94% of Americans have access to high speed internet, a huge increase from the 15% who answered the same way in 2003. But that still leaves 6% of Americans— over 19 million people– without access to high speed internet. Concentrated mainly in rural and tribal lands, the populations who can’t access the higher level functions of the internet are arguably the most in need. And in places where broadband is available, over 100 million Americans still do not subscribe to it.

The Introduction of Smartphones

At the same time, smartphone usage is growing among teenagers, giving kids who have never owned a computer a way to access the internet that’s personal and reliable. A recent Pew Center report found that 37% of teenagers own smartphones. For many, these phones have become their primary way of accessing and sharing information— from social networking to texting to accessing library resources.

The widespread use and availability of smartphones to these teens is a great advancement, and an important step in the battle to make the internet accessible to all. But smartphones, for as great as they are, are not a digital panacea. And that’s where libraries (and you) come in.

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