Every year through generous donations to Friends of YALSA and the Leadership Endowment, YALSA is able to recognize and award individuals (and their libraries) who work for and with teens through our various awards and grants. The work these individuals, along with everyone else in the library community, accomplishes on a daily basis is nothing short of amazing and admirable. This is why we’d like to take this time to spotlight this year’s award and grant recipients, as well as congratulate and thank them for their work and dedication to teens and teen services.

The winners of YALSA’s 2021 Awards and Grants are as follows:

Baker & Taylor Collection Development Grant

  • Karen Bilton, Young Adult/Reference Librarian at the Franklin Township Public Library in Somerset, NJ

    Emily Mazzoni

  • Emily Mazzoni, Teen Services Librarian at the Monroe Township (New Jersey) Public Library.

Both recipients will receive $1,000, funded generously by Baker & Taylor, to purchase new materials to expand their library’s young adult collection.

Frances Henne Research Grant

Emily Booth

Emily Booth, PhD candidate and research assistant at the University of Technology Sydney (UTS) in New South Wales (NSW), Australia. Booth will receive $1,000 for her research project.

 

Great Books Giveaway

  • Belfast (Maine) Area High School
  • Franklin Township Public Library in Somerset, NJ
  • Townsend Harris High School in Flushing, NY

Each library will receive a share of over $20,000 in materials.

Joann Sweetland Lum Memorial Grant

Laura Haverkamp

Laura Haverkamp, Librarian at Dreher High School in Columbia. Haverkamp will receive $1,000 to purchase puppets, supplies for green screens and software for her literacy project.

Margaret A. Edwards (MAE) Award for Best Literature Program for Teens

Amanda Cawthon, Youth Services Librarian at Pflugerville (Texas) Public Library. Cawthon will receive a $500 award for herself and an additional $500 for her library.

Volunteers of the Year Award

Gregory Lum

Gregory Lum, individual YALSA member

Molly Dettmann, Coordinator of YALSA’s 2021 Quick Picks for Reluctant Readers Blogging Team

Molly Dettmann

The 2019 Outstanding Books for the College Bound Committee: Yolanda Hood, chair, University of Prince Edward Island, Charlottetown, PEI, Canada; Donna Steel Cook, Central ISD, Pollok, Texas; Kelsey Hughes, South Bowie Branch, Prince George’s County Memorial Library System, Bowie, MD; Jane Nichols, Oregon State University Libraries and Press, Corvallis, OR; Jennifer Powell, Tarrant High School, Tarrant, AL; and Jamie Watson, Baltimore County Public Library, Towson, MD.

Each recipient will receive complimentary membership to YALSA for one year.

Writing Award

Jennifer Banas

Jennifer Banas, A Public Health Approach to Uncovering the Health-Related Needs of Teen Library Patrons. The Journal of Research on Libraries and Young Adults.

Terry Lewis and Cate Sweeney, Bee-Tweens at the Bee Cave Public Library. Young Adult Library Services.

Deborah Takahashi, July is BIPOC Mental Health Month. YALSAblog.

The winners of the journal articles will each receive a $500 monetary award due to the more extensive nature of their work, while the winners of the blog posts will each receive a $200 monetary award.

Congratulations again to all the recipients! The application period for the next round of our awards and grants is open. Most have a deadline of December 1. Apply now. Eligibility requirements apply.

If you’d like to donate to help fund these grants to support the work of your fellow colleagues, visit the Friends of YALSA web page. Thank you!

A common question that I get, especially from new board members, is about where funds come from to support YALSA and its members.  The answer is pretty straightforward, although not one many people expect.  Member dues make up only about a third of YALSA’s total funding.  The other two thirds comes from product sales (award seals, books & e-learning); events (YA Services Symposium & ticketed events at ALA conferences); grants; corporate sponsorships; interest from YALSA’s endowments; and individual donations.  Many people are surprised to learn that funds from ALA or the Institute of Museum and Library Services (IMLS) are not a part of YALSA’s annual budget.  Actually, YALSA receives important services from ALA, such as HR and legal counsel, but not regular financial support.  IMLS offers competitive grants that YALSA is eligible for, and we have been awarded two.  If you’re interested, you can learn more about YALSA finances in my latest annual report.

All the funds that come into YALSA, from whatever source, are used to

  1. Provide members with services and support, like free monthly webinars and the summer learning grants we now have available
  2. Create and share resources with the library community, at no cost to library staff, such as our short, informational videos and newest toolkit about teen literacies

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Libraries Ready to Code

The application for Phase III of the Libraries Ready to Code Grant is open now through August 31, 2017.

The grant program, sponsored generously by Google, will fund a cohort of school and public libraries to design computational thinking and computer science programs for and with youth, including underrepresented youth. A total of 25-50 grants up to $25,000 each are available.

Eligibility Requirements

  • Public or school library (you do not need to be an ALA member to apply, but members will be given preference during the review process)
  • Library must be located in the United States or U.S. Territories
  • Program must be focused on computational thinking or computer science
  • Program must be completely free of cost to youth and their families, including deposits
  • Program must serve youth (anywhere on the Pre-K to grade 12 spectrum)
  • Must have prior approval from your library administration to implement the program (if grant funds are provided). Verification may be required upon request

Please note, you must meet all of the above eligibility requirements in order to apply for the grant. If you do not, your application will be disqualified.

A virtual information session about the grant program and application process will be held on Aug. 1 at 2:30pm EST. Reserve your seat here.  The recording of the session will be made available to those who can’t attend it live.  Additionally, before submitting an application, we encourage you to read the Request for Proposal and use it as a guide to filling out the application).  In addition, an FAQ, and list of resources including sample programs are on the Libraries Ready to Code site to inform your work as you prepare your grant application. Questions? Contact us.

Apply now through August 31, 2017.

If you are anything like the general population you know that the Institute of Museum and Library Services (IMLS) does SOMETHING with libraries (and museums) but you really have no idea what it does. We hope by now that you know that IMLS is on this year’s chopping block, per the White House’s proposed budget, but aren’t sure how it will affect you, and why it’s a big deal.

And these cuts are a Big Deal. The IMLS is fairly young, as government organizations go, having been created in 1996 by the Museum and Library Services Act (the act combined the Institute of Museum services and the Library Programs Office), and is reauthorized every 5 years, but it touches every state and US Territory in the country. IMLS now supports all libraries- public, academic, research, tribal, and special as well as every type of museum- from children’s to planetariums to history. Over 158,000 museums and libraries combined benefit from IMLS funds every year.

The majority of IMLS support to libraries is the Grants to States program. Grants to States is the biggest source of federal funding for libraries across the country. It is a bit of a misnomer, because these grants aren’t competitive or something that requires an application. Every state automatically receives funding from Grants to States based on population needs, over $150 million dollars in funds is distributed to libraries every year through the Library Services and Technology Act (LSTA). Each state receives a base amount of $680,000 and each Territory receives a base amount of $60,000, which is then matched at the state level. (To find out how your state uses LSTA funds visit the IMLS State Profile Page.)

Each state or US Territory is able to determine how they will allot these funds, and many states distribute their library portion through their State Library. These funds support a variety of library functions and operations. States use this money to fund staff at state library agencies, continuing education for library workers, Talking Books programs (books for the blind and physically handicapped), broadband internet access, programs for teens, seniors, and at-risk populations, access to databases and downloadable books, and much more. Visit your state library’s web site to learn more about all of the resources and services they have available to help you help teens.

The IMLS also supports libraries through competitive grants, research, surveys, and policy development. The IMLS works in partnership with state agencies and museums to collect data and distribute the collected information to state and federal agencies. This data is used to identify the upcoming trends in library and museum services and to identify target needs across the country. These trends are studied and policies for best practices and plans to improve them are established. Initiatives on InterLibrary Loan, staffing, library governance, collections and more are developed through these extensive surveys and research.

Without the funding from the IMLS libraries will be facing far-reaching budget and service cuts. We will see the funds for things such as the databases we depend on for research dwindle, the funds for downloadable content dry up, and our state agencies will likely lose valuable staff that support our work at the local level. Statewide library funds will effectively be halved by these measures, putting library services and libraries at risk.

How can you help?

Facts and figures drawn from https://www.imls.gov/

For this year’s Teen Tech Week, the Willmar Public Library will be implementing a virtual reality (VR) program for teens.  Through YALSA’s Teen Tech Week Grant, the library was able to purchase an HTC Vive, green screens, and several Steam apps for teens to test out.

VR @ the Library will be a two-part program.  On the first day, members of the library’s Teen Advisory Board (TAB) will teach their peers about VR and show them how to use several Steam VR apps.  The teens will then get to choose which VR app they would like to try and each of them will get to take a turn in using the equipment.  For the second, four-hour program, twelve registered teens will get twenty minutes each to test out the app(s) of their choice.

Through this program, the library hopes to give teens the opportunity to experience, learn and create with the Steam VR apps Job Simulator, Tilt Brush, Sound Stage, The VR Museum of Fine Art, and Google Earth VR.  TAB members selected these apps for their universal appeal and  potential to provide quality educational experiences: Job Simulator allows teens to try out four different jobs that were available before the fictional robot apocalypse, giving them a taste of what life could be like in their future careers, albeit with a humorous twist; Tilt Brush allows teens to create their own virtual world with the touch of a brush, allowing them to express themselves creatively; Sound Stage lets teens become their own DJ, making and manipulating music to create their own sound; The VR Museum of Fine Art allows teens to browse through a museum of real life art and learn about the history of each piece; and Google Earth VR lets teens travel to and explore places around the world that they may not otherwise have the chance to visit.

To prepare for the program, TAB members will install and test out the VR equipment and software to get a better idea of what the VR apps can do, what age range each app is suitable for, and estimate how much time it will take for a person to complete an activity in each of the apps.  The teens will use this experience to help set up the equipment on the day of the program and to help their peers use the apps if they are not sure what to do.

The library hopes that this program will provide a fun and safe environment for teens to explore VR technology together, while still having a quality educational experience.  The library also hopes that this VR experience will make teens feel more comfortable with using new technology and inspire them to try out other new technologies as well.

The impact and success of this program will be measured through the number of participants as well as by the teens’ evaluations after both programs and at the monthly TAB meeting. 

By the end of the program, the library expects that teens will:

  • have developed a basic understanding of VR
  • be comfortable with using VR equipment and at least one VR app
  • be able to teach their peers to use VR equipment and at least one VR app
  • feel that they have learned skills that can be applied to other areas of technology and life
  • express an interest in learning to use a new technology
  • feel comfortable approaching and learning a new technology

Evaluations will be assessed by the TAB, teen services librarian and head librarian.  The library would like to use the evaluations to plan subsequent VR programming at the library that reflects the interests and needs of the teens who attended this program.

The teens have been talking about implementing VR programming since early last year and are so excited to get started during Teen Tech Week.  Thank you again to YALSA for making this programming possible.

Emily Sovell is the Teen/Young Adult Services Librarian at Willmar Public Library.  The Willmar Public Library is the largest of a 32-library consortium, which is part of the Pioneerland Library System.  Willmar is located 90 miles west of Minneapolis/St. Paul, in West Central Minnesota.

The applications for YALSA’s 2017 Summer Learning Resources and Teen Summer Intern grants is now open.

Through generous funding from the Dollar General Literacy Foundation, two grants are available: the Summer Learning Resources Grant and the Teen Summer Intern Program Grant. The purpose of the grants is to help libraries combat the summer slide, as described in YALSA’s position paper, “Adopting a Summer Learning Approach to Increase Impact.”

Twenty summer learning resources grants, worth $1,000 each, will be awarded to libraries in need and will allow them to provide resources and services to teens who are English language learners, struggling in school and/or who are from socio-economically challenged communities. Twenty teen summer intern program grants, also worth $1,000 each, will be awarded to libraries to support the implementation of summer learning programs while also providing teens a chance to build hands-on job skills.

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I was one of the lucky few to win a Teen Tech Week grant this year! I am excited, but I have to say, my teens are even more excited than I am. Why? Because we’re starting a Let’s Play club!

‘Let’s Play’ is a web video genre in which people record themselves playing video games, and then post their creations online for others to view. Our teens will be involved in, and in many cases, in charge of, every aspect of the process – channel branding, game selection, set-up, digital and audio editing, uploading, creating metadata and captions, and social media marketing.

There are a lot of people creating Let’s Plays, and a lot of variety within the genre. Some use face-cams, others are just voice-over narration and commentary. Some play retro games, while others showcase games long before they’re released. Some play anything a fan will send in, while others ‘speed-run’ by taking advantage of glitches and expertise to finish a game as quickly as possible. Many Let’s Players also livestream for hours on Twitch.tv to live audiences of followers and paid subscribers, posting these to Youtube in addition to their normal content.

Below are some Let’s Players to check out if you’d like to learn more about this ever-growing genre of online video!

Co-Optitude 

Felicia Day’s Co-Optitude was my introduction to Let’s Plays. Hosted on Geek & Sundry, Felicia plays mostly retro and indie games with her brother Ryon, generally very badly and to much hilarity. The production value is high – the set is remarkable and there is a lot of editing involved, including clever use of video game sounds to bleep any mature language.

GhostRobo 

Zach Drapala is GhostRobo, a Let’s Player who often gets early access to a variety of highly sought after games. His full walk-throughs are full of gratitude for his viewers, and he often gives away copies of the games he’s playing to lucky subscribers. His second channel, GhostRoboJr, focuses on games specifically for kids.

CommanderHolly

Holly Conrad is a professional cosplayer and special effects artist, appearing on the short-lived Syfy documentary series ‘Heroes of Cosplay’. As Commander Holly, her infectious sweetness seeps through as she plays a variety of games with friends. She also plays a lot of World of Warcraft, and posts the occasional real-life video featuring her cosplay and other creations.

HankGames

The hankgames Youtube channel is the Let’s Play home of bestselling teen fiction author John Green. Once upon a time, his brother Hank created this channel and played a variety of games, with John occassionally joining him. In 2011, John began playing the yearly FIFA (a soccer league) game, and since that time, the channel has mostly featured this (Hank has an occasionally-updated channel now called GamesWithHank) Ever the storyteller, John has back stories for most of the players and continues to update viewers on their news, from the arrival of babies to marriages and more. He also answers a variety of questions, often passed on from donors to the annual Project for Awesome. Although originally he played as the Swindon Town ‘Swoodilypoopers,’ in 2014 he was ‘fired’ as their ‘manager’ and instead began playing as the AFC Wimbledon ‘Wimbly-Womblys’ (neither of these names are accurate). It’s a long and hilarious story (you can read more here), but John’s love of the actual AFC Wimbledon team in England has inspired him to give the proceeds of this Let’s Play channel to the team, most of which supports the youth team. There is now a Nerdfighteria billboard in the AFC Wimbledon stadium, and the Nerdfighteria logo is on the official team uniform.

Minecraft Let’s Players

As the audience for Minecraft tends to be younger, the majority of Let’s Players who play Minecraft tend to keep their channels clean of any mature language. These folks often have some of the largest audiences, with subscribers in the many millions.

SkyDoesMinecraft

Welcome to the Sky Army! Adam Dahlberg, otherwise known as Sky, specializes in Minecraft roleplay, creating and playing in specially created Minecraft environments (also known as ‘mods’) that look like superheroes, other video games, etc.

DanTDM

Dan Middleton is a British Let’s Player who also focuses on mods and other mini-games and challenges. In 2015 he received a Nickelodeon Kid’s Choice Award.

Mr Stampy Cat

Joseph Garrett is a Let’s Player from the UK who uploads “a bunch of different games, including a new Minecraft video, every single day.” Known mostly as Stampy, he often works with Let’s Player iBallisticSquid and recently published his first book, Stampy’s Lovely Book.

iBallisticSquid

David Spencer, also from the UK, posts Minecraft Let’s Plays from both the XBox and PC versions. He often attempts to complete challenges created by his best friend, Stampy.  Together they have a joint channel, Magical Animal Club, where they post a variety of content including a series of videos on tough topics such as bullying, confidence, and online safety.

CaptainSparklez

Jordan Maron, otherwise known as Captain Sparklez, plays a variety of games but mostly focuses on Minecraft and is well-known for his animated Minecraft videos that parody popular music. Minecraft Style was featured in a variety of tech publications. He also maintains a second channel where he posts his Minecraft livestreams.

You can’t really talk about Let’s Players without mentioning the big names: Rooster Teeth’s Achievement Hunter (their show Rage Quit is the epitome of what it’s like to be frustrated with games, and a personal favorite), Markiplier, PewDiePieDodger, Best Friends Play, and Game Grumps, to name just a few. Your teens are watching at least some of these gamers (and will probably debate the merits of their favorites), but I must stress that these are not channels you can watch as a group in a library setting. They are important names to know, but remember: the average age of a gamer is 35. These are adults creating things for themselves and mostly for other adults. If swearing in all cases and a lot of mature language and situations in most are not things you are comfortable with, stick with the channels I’ve highlighted above.

Sarah Amazing is the teen librarian at the Warren-Trumbull County Public Library. She blogs at zen-teen.com and falls asleep almost every night to the sounds of Danny and Arin’s colorful commentary on Game Grumps.

 

Our program for Teen Tech Week 2016, “Read It, Review It!” will encourage teens to share what they have been reading with the community through video book reviews posted on the Dickinson County Library YouTube channel.  The teens will be directly involved in all aspects of the video creation process.  We will be encouraging them to read new books and then prepare a review of the title(s) they’ve read.  They will be in charge of lighting and directing their own videos, editing the footage, posting the final product to the Internet, and advertising these new reviews with their friends, family, and community.

Receiving the grant sponsored by Best Buy and YALSA is going to allow us to provide an amazing opportunity for our area teens.  We’ve already begun purchasing the equipment we will be using, including a new camera, tripod, microphone, lighting, backdrop, high capacity SD card, and carrying case.  We have also begun brainstorming on the various props we can make available for teens to use in their videos.  While we were prepared to run this program using a staff-loaned flip camera with an improvised shower curtain backdrop, we are so excited to be able to upgrade thanks to the $1000 Teen Tech Week grant!  Software is being installed as I type, and before long we will be ready to roll – literally!

In addition to being fun, the experiences the teens gain through these videos will promote confidence and development of public speaking skills that are beneficial in all aspects of their future – school, career, and general life situations.  The technology they will learn can be applied in many scenarios including: high school projects, college assignments, career preparations, and for fun personal uses.  This project will also promote teamwork, as they will be responsible for assisting each other with their personal videos, creating a sense of community.

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Wicomico Public Libraries are gearing up for Teen Tech Week 2016! Our Library System serves a diverse group of young adults with our Main Library Branch in a downtown urban area, a Branch in our regional shopping mall, and a Branch in a rural small town in our county. We were inspired by this year’s theme, Create It @ Your Library, and worked to design a program series that was as technologically creative as possible for all three locations.

Photo Credit: PLB Comics

Photo Credit: PLB Comics

I reached out to our local team of comic writers, PLB Comics, and arranged a Creating Comics event where these writers will share the process of comic book creation from inception to completion. They will discuss script writing and how current technology has changed how comics are created and how that relates to the comic creator. The second half of the program will have teens write a four-panel comic. Then attendees will switch and draw from another person’s script while constantly communicating and asking questions to help reinforce the collaborative nature of the comic creation process.

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Lexington Public Library’s “Create It at Your Library” Teen Tech Week program was designed to get kids between the ages of 11-18 interested in all aspects of STEAM learning  using JoyLabz MakeyMakeys, small circuit boards that allow anything that conducts electricity to become the arrow keys, space and click buttons on a computer.

Our first event was prepared in partnership with the local middle and high schools. We connected the MakeyMakeys to bananas that were then plugged into a computer running Super Mario Bros. We explained that electrical currents work in a circular pattern through a ground wire plugged into the MakeyMakey; this allows a current to run through the computer and conductive items, so the kids were able to control Mario by tapping bananas!

IMG_4547 IMG_4552

Lexington High School Students playing Super Mario Bros. using bananas and JoyLabz MakeyMakeys. Credit: Joanna Cox

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