This year’s Teen Tech Week theme, “Libraries are for Creating,” highlights how teens can combine technology and creativity to create some truly unique products.  The ideas and resources here make for great program activities this Teen Tech Week and any time of the year.

Paper Circuits

This low-tech, low-cost project integrates art into an activity that is perfect for teaching how circuits work.  The main supplies are copper tape, a 3-volt coin cell battery, and a basic LED. MIT’s High-Low Tech features a tutorial and templates, and Sparkfun has a list of projects.  If money is not a barrier, take it a step further with LED stickers from Chibitronics.

 

Sewable Circuits / Wearable Electronics

Sewable circuits similar to paper circuits, only instead of copper wire, electrical current is conducted through conductive thread.  Create a circuit with the thread, an LED, a battery holder, and metal snaps.  The sewing is fairly basic, so sewing newbies should be able to participate, but teens without an existing understanding of circuits might do better starting with paper circuits.  One draw of sewable circuits is that teens can create a functioning and (possibly) fashionable product in a relatively short amount of time. MIT has an excellent lesson plan here, or this Instructables project is a good starting point.

 

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Just in time for Teen Tech Week planning, the third in a four-part series detailing how one state library commission facilitated a culture of learning and experimentation through the maker movement in a variety of library settings.

By Teresa Lipus, Public Information Specialist, Idaho Commission for Libraries (ICfL) with significant input from Erica Compton and Sue Walker, ICfL project coordinators.

Project evaluation

Compton and Walker designed tools to help evaluate the program on two levels:

1. Library users: To evaluate the effectiveness of the makerspace activities and programs, they developed a survey tool to poll actual participants as a group before and after an activity. It is designed to record changes in skills, attitude, and behavior. So far there has been mixed success, but the survey is being modified as it is used and tested for effectiveness.

3D printing Read More →

Just in time for Teen Tech Week planning, the last in a four-part series detailing how one state library commission facilitated a culture of learning and experimentation through the maker movement in a variety of library settings.

By Teresa Lipus, Public Information Specialist, Idaho Commission for Libraries (ICfL) with significant input from Erica Compton and Sue Walker, ICfL project coordinators.

Project evaluation

Making it work

The libraries are doing an exceptional job implementing programs at their libraries. Below are some examples of how the pilot libraries have integrated the maker culture into their libraries and embraced making in all forms.

  • Some libraries implemented weekly open making time. Others have a variety of programs offered throughout the week—each with a specific topic or focus.
  • Not all programming is at a specific time and place. Stealth challenges prove to be a good way to expand the makerspace idea and allow participants to be creative on their own time schedule. Daily or weekly challenges are set out and require little or no staff time to implement. Some libraries tethered digital cameras near the challenge so kids could snap a picture of the finished project and enter it into a weekly contest.
  • One library is looking at creating an outdoor makerspace where gardening, nature, and other related activities can be implemented. Read More →