As a district library, the Indian Prairie Public Library serves parts Darien, Burr Ridge, and Willowbrook, IL. One of the underserved areas in our district is known as Willowbrook Corner. In the summer, staff from the Kids & Teens department visit the Willowbrook Corner Summer Camp at Anne M. Jeans Elementary each week. We present activities to four different groups—approximately 72 kids, in grades K-5.

Our Teen Summer Intern, Carson Wagner, planned and presented the activities for the kids and led various staff members who took turns accompanying him on the visits. With Carson, the kids were able to plant seeds and learn about gardening, create Makey Makey banana pianos, play with a variety of musical instruments that the library circulates, make catapults, complete various art projects, and more. He taught them several cooperative group games, like Frogger, which he incorporated into his visits. On the last day, Carson delivered prize books. Each of the children received a new book to keep.
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Just in time for Teen Tech Week planning, the second in a four-part series detailing how one state library commission facilitated a culture of learning and experimentation through the maker movement in a variety of library settings.

By Teresa Lipus, Public Information Specialist, Idaho Commission for Libraries (ICfL) with significant input from Erica Compton and Sue Walker, ICfL project coordinators.

Timeline

Pilot libraries were selected in December 2012. Three webinars and three face-to-face trainings were held from January through November 2013.

Materials and tools

ICfL wanted to provide a variety of STEAM materials and tools so libraries could explore many different programming ideas. Selected tools:

  • supported project objectives,
  • aligned with Common Core Standards,
  • allowed for complex projects,
  • introduced motorized designs,
  • included curriculum and project ideas, and
  • included trainers or local support when possible.

materials

Materials from PCS Edventures!, Reuseum, Maker Media/MakerShed, and RepRap MendleMax 3D Printers were chosen.

Training

It was essential to enlist an experienced trainer to work with the team, and PCS Edventures provided Kellie Dean to lead the workshops. Dean is an expert on experiential learning and helped build the foundation needed to implement the pilot.
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Just in time for Teen Tech Week planning, the first in a four-part series detailing how one state library commission facilitated a culture of learning and experimentation through the maker movement in a variety of library settings.

By Teresa Lipus, Public Information Specialist, Idaho Commission for Libraries (ICfL) with significant input from Erica Compton and Sue Walker, ICfL project coordinators.

Makerspaces bring people together to collaborate, create, design, and share resources and knowledge. With increasing frequency these makerspaces are being started in libraries. By providing materials, instruction in the use of new technology and an environment that supports the creative process, libraries are powerful equalizers that level the playing field for their users who may not otherwise have access to these hubs of community engagement.

makeit

Makerspaces were launched in five public libraries across Idaho through Make It at the Library, a pilot project implemented in 2012-2013 by the Idaho Commission for Libraries (ICfL).

These pilot libraries represent diverse geographic regions as well as rural and urban communities:

  • Ada Community Library, with branches in four locations
  • Community Library Network, with branches in eight locations
  • Gooding Public Library, a one-room library in a rural community
  • Meridian Library District, with branches in two locations
  • Snake River School/Community Library, a public library located within a public high school

Though the project initially focused on engaging teens through maker activities to draw them into these innovative spaces, the makerspaces will eventually be available to the entire community as the project evolves.

The “Make It at the Library” project provides the necessary materials and training for pilot library staff to implement creative, STEAM-based (science, technology, engineering, arts, mathematics) programming for tweens and teens. The project also includes training on leveraging partnerships, involving community, and evaluating outcomes.
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Just in time for Teen Tech Week planning, the last in a four-part series detailing how one state library commission facilitated a culture of learning and experimentation through the maker movement in a variety of library settings.

By Teresa Lipus, Public Information Specialist, Idaho Commission for Libraries (ICfL) with significant input from Erica Compton and Sue Walker, ICfL project coordinators.

Project evaluation

Making it work

The libraries are doing an exceptional job implementing programs at their libraries. Below are some examples of how the pilot libraries have integrated the maker culture into their libraries and embraced making in all forms.

  • Some libraries implemented weekly open making time. Others have a variety of programs offered throughout the week—each with a specific topic or focus.
  • Not all programming is at a specific time and place. Stealth challenges prove to be a good way to expand the makerspace idea and allow participants to be creative on their own time schedule. Daily or weekly challenges are set out and require little or no staff time to implement. Some libraries tethered digital cameras near the challenge so kids could snap a picture of the finished project and enter it into a weekly contest.
  • One library is looking at creating an outdoor makerspace where gardening, nature, and other related activities can be implemented. Read More →

by Donna Block

Ideally, tech programs in our libraries aren’t confined to one week in March. Two different programs I attended recently have filled me with hope and ideas for hosting hands-on tech programs throughout the year.

The first program was YALSA’s’ Maker Spaces 101′ webinar on February 7, featuring Hillary Kolos of’ the’ DreamYard Project‘ in the Bronx. The’ second was LACONI’s Participatory Spaces workshop‘ held at Oak Park Public Library on February 22, featuring Steve Teeri of the’ HYPE Teen Center‘ in Detroit.’ HYPE offers programs ranging from bicycle maintenance to electronics and robots. DreamYard offers training in graphic and web design, digital photo and video, music and audio production in addition to more traditional crafts. Read More →