Just in time for Teen Tech Week planning, the first in a four-part series detailing how one state library commission facilitated a culture of learning and experimentation through the maker movement in a variety of library settings.
By Teresa Lipus, Public Information Specialist, Idaho Commission for Libraries (ICfL) with significant input from Erica Compton and Sue Walker, ICfL project coordinators.
Makerspaces bring people together to collaborate, create, design, and share resources and knowledge. With increasing frequency these makerspaces are being started in libraries. By providing materials, instruction in the use of new technology and an environment that supports the creative process, libraries are powerful equalizers that level the playing field for their users who may not otherwise have access to these hubs of community engagement.

Makerspaces were launched in five public libraries across Idaho through Make It at the Library, a pilot project implemented in 2012-2013 by the Idaho Commission for Libraries (ICfL).
These pilot libraries represent diverse geographic regions as well as rural and urban communities:
- Ada Community Library, with branches in four locations
- Community Library Network, with branches in eight locations
- Gooding Public Library, a one-room library in a rural community
- Meridian Library District, with branches in two locations
- Snake River School/Community Library, a public library located within a public high school
Though the project initially focused on engaging teens through maker activities to draw them into these innovative spaces, the makerspaces will eventually be available to the entire community as the project evolves.
The “Make It at the Library†project provides the necessary materials and training for pilot library staff to implement creative, STEAM-based (science, technology, engineering, arts, mathematics) programming for tweens and teens. The project also includes training on leveraging partnerships, involving community, and evaluating outcomes.
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