Just in time for Teen Tech Week planning, the second in a four-part series detailing how one state library commission facilitated a culture of learning and experimentation through the maker movement in a variety of library settings.
By Teresa Lipus, Public Information Specialist, Idaho Commission for Libraries (ICfL) with significant input from Erica Compton and Sue Walker, ICfL project coordinators.
Timeline
Pilot libraries were selected in December 2012. Three webinars and three face-to-face trainings were held from January through November 2013.
Materials and tools
ICfL wanted to provide a variety of STEAM materials and tools so libraries could explore many different programming ideas. Selected tools:
- supported project objectives,
- aligned with Common Core Standards,
- allowed for complex projects,
- introduced motorized designs,
- included curriculum and project ideas, and
- included trainers or local support when possible.
Materials from PCS Edventures!, Reuseum, Maker Media/MakerShed, and RepRap MendleMax 3D Printers were chosen.
Training
It was essential to enlist an experienced trainer to work with the team, and PCS Edventures provided Kellie Dean to lead the workshops. Dean is an expert on experiential learning and helped build the foundation needed to implement the pilot.
Read More →